
Instantly generate 3D models from 2D pixel art

KenShape is a highly specialized, lightweight 3D modeling application developed by Kenney (KenneyNL) that bridges the gap between 2D pixel art and 3D assets. Designed for indie game developers, hobbyists, and digital artists, the tool allows users to draw or import 2D pixel art on a grid and assign depth values (1 to 8 blocks) to each pixel. KenShape then automatically extrudes these pixels into a fully realized 3D voxel-style model. The software excels in rapid prototyping, enabling creators to generate hundreds of game-ready props, environment pieces, or characters in a fraction of the time required by traditional 3D modeling software like Blender or Maya. It features a built-in real-time 3D preview, color palette management, and seamless export capabilities to industry-standard formats such as OBJ, FBX, GLTF, DAE, and STL. These optimized meshes can be imported directly into major game engines like Unity, Godot, and Unreal Engine, or sent to 3D printers. Note: Based on recent web telemetry, the kenshape.com domain may periodically appear as parked, but the official software remains actively distributed and supported via Itch.io.
KenShape is a highly specialized, lightweight 3D modeling application developed by Kenney (KenneyNL) that bridges the gap between 2D pixel art and 3D assets.
Explore all tools that specialize in import 2d pixel art. This domain focus ensures KenShape delivers optimized results for this specific requirement.
Explore all tools that specialize in assign depth to pixels. This domain focus ensures KenShape delivers optimized results for this specific requirement.
Explore all tools that specialize in export to game engine formats. This domain focus ensures KenShape delivers optimized results for this specific requirement.
Maps a 2D grid array to a Z-axis depth matrix ranging from 1 to 8 units, programmatically generating voxel blocks based on pixel placement.
An export algorithm that merges adjacent coplanar voxel faces into single polygons to reduce total triangle count.
Includes native encoders for OBJ, FBX, GLTF, DAE, and STL, outputting properly scaled vertices and mapped UVs.
An integrated OpenGL/DirectX rendering window that updates the generated 3D mesh at 60fps as 2D pixels are placed or depth is altered.
Automatically generates texture coordinates for the extruded voxel mesh, mapping the assigned 2D colors to the corresponding 3D faces.
Parses standard palette files (.hex, .gpl, .pal) into the UI, restricting color choices to the loaded index.
Download executable from Itch.io
Launch application (No installation required for portable versions)
Select grid size (e.g., 16x16, 32x32)
Draw 2D art and assign depth layers
Export to desired 3D format
All Set
Ready to go
Verified feedback from other users.
"Users praise the tool for its incredible simplicity, fast workflow, and zero learning curve, though some advanced users wish for skeletal rigging or animation support."
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